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Sound Waves: Characteristics And Applications

Class 9 Science - Detailed NCERT Notes

1. Production of Sound

Sound is a form of energy which produces a sensation of hearing in our ears. Just like light and heat, sound is an energy form, but unlike them, it requires a physical movement or vibration to be produced.

Tuning Fork Experiment

Activity: If you strike a tuning fork against a rubber pad, it begins to vibrate and produce sound. If you bring this vibrating tuning fork near a suspended table tennis ball, the ball is pushed away repeatedly. This visually proves that the prongs of the tuning fork are vibrating (moving to and fro).

2. Propagation of Sound

The matter or substance through which sound is transmitted is called a medium. It can be solid, liquid, or gas. Sound moves through a medium from the point of generation to the listener.

2.1 Mechanism of Propagation (Compressions and Rarefactions)

When an object vibrates, it sets the particles of the medium around it vibrating. The particles do not travel all the way from the vibrating object to the ear. Instead, a particle of the medium in contact with the vibrating object is first displaced from its equilibrium position. It then exerts a force on the adjacent particle, displacing it, and then returns to its original position. This process continues in the medium till the sound reaches your ear. It is the disturbance that travels, not the particles themselves.

As the object moves back and forth rapidly, a series of compressions and rarefactions is created in the air. These make the sound wave that propagates through the medium.

[Figure 10.1: AI Image Prompt]
A high-quality educational diagram showing a vibrating tuning fork on the left. To its right, the air particles (represented by tiny blue dots) are shown forming alternating dark bands (Compressions, labeled 'C' with high density of dots) and light bands (Rarefactions, labeled 'R' with low density of dots) propagating outward. A graph below it maps density/pressure variations as a sine wave, matching the peaks with Compressions and troughs with Rarefactions.

2.2 Sound Needs a Material Medium to Travel

Sound is a mechanical wave and needs a material medium like air, water, or steel for its propagation. It cannot travel through a vacuum.

Bell Jar Experiment

Proving Sound Needs a Medium: An electric bell is suspended inside an airtight glass bell jar connected to a vacuum pump. When the switch is pressed, you can hear the bell ringing. As the vacuum pump removes air from the jar, the sound becomes fainter and fainter, even though the same current is passing through the bell. When almost all air is removed, you cannot hear the sound at all, proving that sound cannot travel through a vacuum.

3. Sound Waves are Longitudinal Waves

Waves can be categorized based on the direction of vibration of particles with respect to the direction of wave propagation.

4. Characteristics of a Sound Wave

A sound wave can be described graphically by tracking the changes in density and pressure as the wave moves. The peaks (crests) represent maximum compression (C), and the valleys (troughs) represent maximum rarefaction (R).

Every sound wave is characterized by five major parameters:

4.1 Wavelength ($\lambda$)

The distance between two consecutive compressions (C) or two consecutive rarefactions (R) is called the wavelength.

4.2 Frequency ($\nu$)

Frequency tells us how frequently an event occurs. When sound propagates, the density of the medium oscillates between a maximum value and a minimum value. The change in density from maximum to minimum and back to maximum makes one complete oscillation.

4.3 Time Period ($T$)

The time taken for one complete oscillation in the density of the medium is called the time period of the sound wave. Or simply, the time taken for two consecutive compressions or rarefactions to cross a fixed point.

$$ \nu = \frac{1}{T} $$

4.4 Amplitude ($A$)

The magnitude of the maximum disturbance in the medium on either side of the mean value is called the amplitude of the wave.

4.5 Speed ($v$)

The speed of sound is defined as the distance which a point on a wave, such as a compression or a rarefaction, travels per unit time.

$$ v = \frac{\text{Distance}}{\text{Time}} = \frac{\lambda}{T} = \lambda \times \nu $$

Therefore, Speed = Wavelength × Frequency. The speed of sound remains almost the same for all frequencies in a given medium under the same physical conditions.

5. Pitch, Loudness, and Quality (Timbre)

Characteristic Depends On Description
Pitch Frequency How the brain interprets the frequency of an emitted sound is called pitch. Faster vibrations = higher frequency = higher pitch (e.g., a bird chirping, women's voice). Lower frequency = lower pitch (e.g., a lion's roar, men's voice).
Loudness Amplitude A measure of the response of the ear to the sound. Higher amplitude = louder sound. When you strike a table hard, you produce a loud sound (high energy, high amplitude).
Quality / Timbre Waveform shape The characteristic which enables us to distinguish one sound from another having the same pitch and loudness. A sound which is more pleasant is said to be of rich quality.
Tone vs Note

6. Speed of Sound in Different Media

Sound propagates through different media at different speeds. The speed of sound depends on the properties of the medium and physical conditions like temperature.

Sonic Boom

When the speed of any object exceeds the speed of sound it is said to be travelling at supersonic speed (e.g., bullets, jet aircrafts). When a sound-producing source moves with a speed higher than sound, it produces shock waves in air, carrying huge amounts of energy. The air pressure variation associated with this type of shock wave produces a very sharp and loud sound called a sonic boom. It can shatter glass and damage buildings.

7. Reflection of Sound

Sound bounces off a solid or liquid surface just like a rubber ball bounces off a wall. The laws of reflection of sound are the same as light:

  1. The angle of incidence is equal to the angle of reflection.
  2. The incident sound wave, the reflected sound wave, and the normal at the point of incidence, all lie in the same plane.

7.1 Echo

If we shout or clap near a suitable reflecting object such as a tall building or a mountain, we will hear the same sound again a little later. This sound which we hear is called an echo.

7.2 Reverberation

A sound created in a big hall will persist by repeated reflections from the walls until it is reduced to a value where it is no longer audible. The repeated reflection that results in this persistence of sound is called reverberation.

8. Uses of Multiple Reflection of Sound

  1. Megaphones, Loudhailers, Horns, and Trumpets: These instruments are designed to send sound in a particular direction without spreading it in all directions. The tube followed by a conical opening reflects sound successively to guide most of the sound waves in the forward direction.
  2. Stethoscope: A medical instrument used for listening to sounds produced within the body, chiefly in the heart or lungs. The sound of the patient's heartbeat reaches the doctor's ears by multiple reflection of sound through the tubing.
  3. Concert Halls, Cinema Halls: The ceilings are curved so that sound after reflection reaches all corners of the hall. Sometimes a curved soundboard is placed behind the stage so that sound reflects uniformly across the width of the hall.
[Figure 10.2: AI Image Prompt]
A high-quality educational illustration showing a cross-section of a curved auditorium. Sound waves are originating from a speaker on stage, hitting the curved ceiling, and reflecting evenly towards the audience seating area, demonstrating multiple reflection of sound.

9. Range of Hearing

The audible range of sound for human beings extends from about 20 Hz to 20,000 Hz (one Hz = one cycle/s). Children under the age of five and some animals like dogs can hear up to 25 kHz (25,000 Hz).

10. Applications of Ultrasound

Ultrasounds are high-frequency waves. They are able to travel along well-defined paths even in the presence of obstacles. They have immense applications in industry and medicine.

11. SONAR (Sound Navigation And Ranging)

SONAR is a device that uses ultrasonic waves to measure the distance, direction, and speed of underwater objects.

$$ 2d = v \times t $$

This method is called echo-ranging. It is used to determine the depth of the sea and to locate underwater hills, valleys, submarines, icebergs, and sunken ships.

Bat Navigation

Bats search out prey and fly in the dark night by emitting and detecting reflections of ultrasonic waves. The high-pitched ultrasonic squeaks of the bat are reflected from obstacles or prey and return to the bat's ear. The nature of reflections tells the bat where the obstacle or prey is and what it is like.

12. Structure of the Human Ear

The human ear is an extremely sensitive device that allows us to convert pressure variations in air with audible frequencies into electric signals that travel to the brain.

Three Parts of the Ear:

  1. Outer Ear: Called the pinna. It collects the sound from the surroundings. The collected sound passes through the auditory canal. At the end of the auditory canal is a thin membrane called the tympanic membrane or eardrum. When a compression reaches the eardrum, inward pressure pushes it inwards. Rarefaction pulls it outward. Thus, the eardrum vibrates.
  2. Middle Ear: The vibrations are amplified several times by three bones (the hammer, anvil, and stirrup). The middle ear transmits these amplified pressure variations to the inner ear.
  3. Inner Ear: The pressure variations are turned into electrical signals by the cochlea (a snail-like structure). These electrical signals are sent to the brain via the auditory nerve, and the brain interprets them as sound.